Players acquire new equipment to load out their fighters, enabling varying attack means and styles.Ī particular favorite of mine is to use rapid fire machine guns since enemies can be knocked into combos fairly easily, though all manner of mayhem from big bombs to lighting fast bum rushes are accessible. Fights are composed in arenas with pre-constructed characters, though storyline is handled in more the standard RPG fare. than a fighting game, but fans of the genre might be interested. This is more a mecha RPG with a combat system that reminds me of a colorful Bio F.R.E.A.K.S. I’d say this is definitely worth owning by any fighter fans who want something for their 64.įind Flying Dragon on Custom Robo Hiryu no Ken Densetsu, apparently featured a refined version of the SD segment with more characters, items, and game modes, though good luck finding it for sale. The title is generally considered one of the best N64 fighters to make the American market. The other, and arguably better, mode is a super deformed version with RPG elements, including acquiring items to make the character more powerful in combat. The first is a normal 3D fighter, reminiscent of Virtua Fighter, though for kicks you can turn on a 2D mode which does effect dodging and various moves. It’s unfortunate that this title is often overlooked as it’s actually two fighting games packed onto one cartridge with more options than you can shake a stick at. Oh, and on a side note, raise the game speed to the highest setting, and KI Gold becomes even more intense.įind Killer Instinct Gold on Flying Dragon While it’s not my favorite Killer Instinct due to the removal of a certain glowing inmate by a boxer who shall remain nameless, it’s worth a look if you can find it. Multiple training modes were also put in to help teach the KI system. Stages are fully 3D rendered, with zooming camera, and with much more in the way of options, including Team Battle. ![]() Still, it is the only way to play Killer Instinct 2 on a home console without emulation, and it did see some improvements over the arcade. Ok, so this title isn’t perfect, and purists of the KI fighting property will argue for hours about how this does not replace KI2 in the arcades since FMV sequences and some frames of animation were removed due to hardware limitations. In fact, if you’ve never partaken of the four-player mayhem in this classic title, go buy it. Ultimately the goal is to knock all other characters off the stage, though this formula can be modified via multiple modes and gameplay options. Instead of health bars, damage adds to a percentage at the bottom, with the higher the number the farther a character will fly when hit. Players select leading characters from Nintendo’s biggest properties, characters like Mario, Donkey Kong, Link, Samus, and Pikachu, and then have them duke it out for dominance over the various themed stages. takes a genre that typically scared off more casual gamers and turned it into something that because a favorite in dorm rooms and parties for gamers of all experience levels. In typical Nintendo fashion, Super Smash Bros. No conversation about fighters on the Nintendo 64 could come without this gem, easily one of the defining games of the console. Here’s a look at the various fighting games on the Nintendo 64, with my personal thoughts. Still, there are a handful worth playing (and maybe a few more if you just love exploring the genre). In the entire N64 library, fewer than 25 titles are really fighters, and the quality of many of them is generally poor. After all, the two big publishers of fighters, Capcom and SNK don’t lend any of the their fighting properties to the N64. In fact, they never really come up at all. ![]() When people think of the Nintendo 64, fighting games are never the first thing to come to mind. You may remember his journey through the SNES fighting collection (both the good and the ugly) in addition to a number of other wonderful contributions. ![]() Note from racketboy: A special thanks goes out to Ack from this roundup of the N64 fighting library.
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